Unity Development — Builds

When you have either finished your game or gotten to a point where you think you might need some other eyes for feedback, there are a few things you could do. Obviously you could get as many people as possible to your home and let them see the game on your computer. I think, however, there is a better solution.

Today we are going to look at making an actual build of your game. One that you can send to people and pick up and play at their leisure, without having to actually open Unity. Once you have tested your project enough times in the Editor, go ahead and open Build Settings.

First, make sure that your Scenes are set up correctly. Would be a mistake if you worked so hard on a scene and you never actually added it to the build at all.

Next, check the Platform. Of course everyone wants their game to be on the latest Nintendo or PlayStation console, but we are still new at this. We are going to start out with the default PC/Mac. It should automatically have the proper target platform, depending on your machine, but you can build to the opposite if you wish.

Hit Player Settings below the platforms. You will see a number of items you can change here to fit your style. You can change the company name and add an icon image if you wish. A little lower, under ‘Resolution’, you will see an option for ‘Fullscreen Mode.’ I would recommend changing this to windowed and making sure you set up the correct aspect ratio. Otherwise, make sure you learn how to allow the player to from Fullscreen mode.

Once you are happy with all of your settings, you can go ahead and hit build. I would also recommend you make a folder and triple check where this build is being sent. Once it is complete, feel free to send it to whoever you like.




Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

Getting started with TablePlus

Little text, Big problem.

Using Automation in HR — Gleematic A.I

Troubleshooting tips for the uncommon problems of IBM Cloud Pak for Data 2.5 (CPD) Install

Good coding practices and writing clean code

Rusty Shorts about Rust

Ultimate guide to your own Jenkins CI with Docker- You don’t need to pay for CLOUD CI — Open source

ASP.NET Core REST services performances — Part I

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Christopher Graf

Christopher Graf

More from Medium

[Unity] Cinemachine + New Input System

Advantages and Disadvantages of Unity Game Development

Theropods team is creating a dinosaur-themed point-and-click adventure game | Stories About Indie…

Optimization — Caching WaitForSeconds In Unity Coroutines