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Christopher Graf
Christopher Graf

17 Followers

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Oct 1, 2021

Unity Development — Modular Health

In general, when coding the user controlled Player and the computer controlled enemies, they would have very little in common. Sometimes, however, you can still save some time by finding something common and making sure not to code it twice. In this example, both our Player and the Enemy have…

Unity

2 min read

Unity Development — Modular Health
Unity Development — Modular Health
Unity

2 min read


Sep 30, 2021

Unity Development — Raycasting

This may come as a shock to some of you, but most weapons in shooter games don’t actually shoot any bullets (gasp). It’s all behind the scenes magic. A sound effect plays, there are some particle flashes in front of the barrel, and animation of the player and weapon moving…

Unity

3 min read

Unity Development — Raycasting
Unity Development — Raycasting
Unity

3 min read


Sep 28, 2021

Unity Development — Camera Mouse

We have looked at many ways to move our characters in 2D, 3D, and even 2.5D. In a 3D world, however, we have not yet allowed the player to look around on their own. How about we add that control right now? To start out with, we should have a…

Unity

3 min read

Unity Development — Camera Mouse
Unity Development — Camera Mouse
Unity

3 min read


Sep 22, 2021

Unity Developer — Collision Layers

When dealing with triggers and collisions, we used the technique of checking tags before performing the required task. This works especially well when there is only one thing that you want to have a trigger for, but there is another method when accounting for multiple objects. …

Unity

3 min read

Unity Developer — Collision Layers
Unity Developer — Collision Layers
Unity

3 min read


Sep 17, 2021

Unity Development — Hitbox

If you are at all into fighting games, I am sure you have heard people talking about hitboxes before. Maybe even a little too much. Now you are finally going to understand everything they are talking about. Well… maybe not everything. Say we have a Player object and they have…

Unity

3 min read

Unity Development — Hitbox
Unity Development — Hitbox
Unity

3 min read


Sep 16, 2021

Unity Development — Abstract Classes

In the Unity Developer Journey, you have already seen the use of the Prefab. A way to make a specific object only once and then be able to Instantiate that same object whenever and wherever you want. …

Unity

5 min read

Unity Development — Abstract Classes
Unity Development — Abstract Classes
Unity

5 min read


Sep 15, 2021

Unity Development — Camera Follow

Here’s a tip for Unity that is going to be quick and easy, but one of the most useful things you’ll see for all your future projects. We’re going to follow our player with a virtual camera. To get access to virtual cameras, we’re going to need to download Cinemachine…

Unity

2 min read

Unity Development — Camera Follow
Unity Development — Camera Follow
Unity

2 min read


Sep 14, 2021

Unity Development — Animated Tiles

If you have been playing with Unity’s Tilemap since it was first introduced to you, bravo. I hope you are enjoying it and have found some new and excellent ways to build your levels. There are two things I would like to add to the basics now. Creating a level…

Unity

4 min read

Unity Development — Animated Tiles
Unity Development — Animated Tiles
Unity

4 min read


Sep 9, 2021

Unity Development — Tilemap

When making 2D games and piecing your levels together, it can sometimes be difficult to work with what you have. Making sure all of your prefabs can come together to make something cohesive and proper designed for the player. …

Unity

3 min read

Unity Development — Tilemap
Unity Development — Tilemap
Unity

3 min read


Sep 2, 2021

Unity Development — Ladder

As you most likely have discovered by now, everything that seems very simple in real life becomes a more complicated issue when going to program it into your game. There is even a joke among game programmers on the internet about doors being very difficult to bring to life in…

Unity

4 min read

Unity Development — Ladder
Unity Development — Ladder
Unity

4 min read

Christopher Graf

Christopher Graf

17 Followers

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