Christopher GrafUnity Development — Modular HealthIn general, when coding the user controlled Player and the computer controlled enemies, they would have very little in common. Sometimes…Oct 1, 2021Oct 1, 2021
Christopher GrafUnity Development — RaycastingThis may come as a shock to some of you, but most weapons in shooter games don’t actually shoot any bullets (gasp). It’s all behind the…Sep 30, 2021Sep 30, 2021
Christopher GrafUnity Development — Camera MouseWe have looked at many ways to move our characters in 2D, 3D, and even 2.5D. In a 3D world, however, we have not yet allowed the player to…Sep 28, 2021Sep 28, 2021
Christopher GrafUnity Developer — Collision LayersWhen dealing with triggers and collisions, we used the technique of checking tags before performing the required task. This works…Sep 22, 2021Sep 22, 2021
Christopher GrafUnity Development — HitboxIf you are at all into fighting games, I am sure you have heard people talking about hitboxes before. Maybe even a little too much. Now…Sep 17, 2021Sep 17, 2021
Christopher GrafUnity Development — Abstract ClassesIn the Unity Developer Journey, you have already seen the use of the Prefab. A way to make a specific object only once and then be able to…Sep 16, 2021Sep 16, 2021
Christopher GrafUnity Development — Camera FollowHere’s a tip for Unity that is going to be quick and easy, but one of the most useful things you’ll see for all your future projects…Sep 15, 2021Sep 15, 2021
Christopher GrafUnity Development — Animated TilesIf you have been playing with Unity’s Tilemap since it was first introduced to you, bravo. I hope you are enjoying it and have found some…Sep 14, 2021Sep 14, 2021
Christopher GrafUnity Development — TilemapWhen making 2D games and piecing your levels together, it can sometimes be difficult to work with what you have. Making sure all of your…Sep 9, 2021Sep 9, 2021
Christopher GrafUnity Development — LadderAs you most likely have discovered by now, everything that seems very simple in real life becomes a more complicated issue when going to…Sep 2, 2021Sep 2, 2021